![]() Starting with the first player and continuing clockwise around the table, each player places 1 settlement and 1 road (as in basic Catan). Each player rolls the dice the player with the highest roll begins. Now the players place their initial settlements, cities, and roads. Once you've constructed the board and arranged the pieces, begin the set-up phase. 6 knights (2 each of basic, strong, and mighty knights).5 settlements, 4 cities, and 15 roads (all from the Catan base game).The barbarian ship moves along this track on its way to Catan.Įach player selects a color and takes all of the pieces of that color. Place the black wooden ship on the "barbarian ship" space on the Barbarian Tile. ![]() Place the 3 metropolises, the trader cone, the 3 dice (1 yellow, 1 red, and 1 event die), and the "Longest Road" card near the island. Shuffle each stack separately and place them face down near the island. Place them face-up by the resource cards.ĭivide the progress cards into 3 stacks by the flag color on the back of each card (green, blue, and yellow). Sort the new commodity cards into 3 stacks, one for each commodity. Sort the resource cards into 5 stacks, 1 for each resource. ![]() Again, if using a random board, shuffle the harbor tokens and place them normally. The barbarian ship will move along this track toward Catan. Next, place the "barbarian tile" as noted. If you are constructing a random board, place the land hexes in the center of the framed area as you would normally. This layout provides a balanced production of resources (most especially grain) and commodities that may prove scarce during the game.Īfter constructing the frame, place the hexagonal tiles (hexes) within the frame as shown in the Game Overview. However, we recommend that you use the prepared board set-up, it's ideal for your first game of Cities &Knights. Normally, you play Cities &Knights on a random, variable game board, just like the Catan base game. Also, you may only build 1 city wall under a given city, and you can have a maximum of 3 city walls on the board at any given time. If one of your cities with a city wall is reduced to a settlement (by the barbarians), you must also remove that city wall from the board. You can not place a city wall under a settlement. You may only build a city wall under a city. Each city wall adds 2 cards to your "safe" hand limit. Each city wall you have on the board increases the maximum number of cards you can safely hold in your hand when a "7" is rolled on the production dice. To build a city wall, you pay 2 brick resources to the bank. City WallsĬity walls are low, square wooden blocks that you can place beneath your cities. The third level of improvement in each category describes the special ability you've just earned for that development track. These red dice tell you if you acquire progress cards. When you buy a city improvement, you flip the page section matching the improvement you purchased.Įach page section depicts an illustration of the improvements that you've purchased, and a number of red dice. Each section also shows the cost of the next level of improvement. Each page of the flip-chart shows the building costs of each piece. You use the development flip-charts to track the city improvements that you purchase. When finished, you should have 5 pages, each divided into 3 separate sections. Gently pull the sections of each page apart. Each page of the flip-charts is perforated, so there are 3 parts to each page. Development Flip-chartīefore playing your first game, you must separate the spiralbound pages of the development flip-charts. For example, inactive basic on the front, active basic on the back, etc. The "inactive" front and "active" back of each token must be a knight of matching level. ![]() Important: Make sure to affix the correct stickers to each token. The front side of each token gets the "inactive" symbol (a black & white image), the reverse side of each token gets the "active" symbol (a full-color head). You need to attach 2 labels to each knight token. There are 6 tokens of each color.Ģ mighty knights (3 rings, great-helm with crest) Knightsīefore you play Cities &Knights for the first time, you need to label all 24 knight tokens (the round wooden "disks"). In Cities &Knights, these three card decks replace the development card deck from Catan. Set aside the following Catan pieces, as you won't need them: the development card deck, the "Largest Army" card and the building costs cards. What You Need From Your Catan Game To play Cities &Knights you will need most of the components from a copy of Catan.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |